Dead frontier map loot1/9/2024 Keep in mind that even if you damage multiple targets, you are still likely causing less damage than a competent DPS/DPH player. Lazy people who are afraid to get into gunfights (or critically injured survivors) can always resort to grenade launchers - which can be safely fired from behind cover for an acceptable amount of damage with no repercussion (unless enemy Grenadiers are also involved). Sometimes, the best tactic to fight firearm-wielding threats is to not engage them directly, at all. Depending on the weapon's DPS and player's choice of armor, crowd control weapons can also be used at close range against bandits using circling tactics. Crowd control weapons are not as efficient at fighting bandits at long range, but important in shaking off whatever zombies who want to participate in the fight.įor obvious reasons, weapons like end-game Shotguns, Machine Guns and Chainsaws are preferred for this role. While bandit instances contain only a limited amount of event aggro, zombies can still pose a limited amount of interference either by attacking the player when they are trying to shoot bandits, or blocking shots for the bandits themselves. Compared to slower-firing Rifles/Pistols, range-finders are also much more suited for killing rogue zombies that can block attacks or distract the shooter, in exchange for lower DPS/DPH potential. In this context, a "range-finder" is a weapon with a high rate of fire (RoF) that allows a player to effectively locate enemies off-screen and adjust their aim, accordingly, often so they can switch back to a weapon with higher DPS/DPH if possible. The relatively long duration between shots of end-game Rifles also makes them the best choice possible for rapid corner-peeking/edge-peeking tactics (see below).įaster-firing Rifles/Pistols, SMGs, and even Miniguns can be used in place of (or along with) slower-firing Rifles/Pistols as "range-finders". This makes them the ideal choice against bandits, who have a massive amount of Health Points (HP) and are unlikely to move that much. Slower-firing Rifles/Pistols tend to have more DPS or DPH than other weapons in their category to compensate for their slow zombie-killing speed, lack of knockback or crowd control capability against regular zombies, and difficulty in hitting moving targets. As a result, Rifles and Pistols (and to a lesser extent, Sub Machine Guns provided that you have 120+ accuracy), with their long-range accuracy and high damage-dealing potential, will be the primary choice of dealing damage to bandits for any competent player.įor this role, 2 archetypes are available: If you are severely injured and cannot survive another attack, focus on zombies or use Explosives to attack from behind cover.Įquipment Damage-Per-Second (DPS) ĭPS oriented players are essential for every bandit fight - bandit gangs can cause high amounts of damage over a short period of time so many players prefer to stay at long-range.If it is required, check the bandits' HP bar to make sure that you can exit AFK mode quickly enough, or damage them to green status. Enter your inventory to eat, heal, or change armors at your own risk - if you are AFK when a bandit dies while not in the green status, you will lose the loot. If the bandits are separated into 2 groups by a wall, concentrate on the weaker group first - if you deal enough damage, the group override will automatically paint the other group yellow before you have to engage them.The game actively punishes not attacking bandits ("leeching") by denying rewards if you fail to damage each of them to at least yellow status it is important to deal enough damage to get them to that status at the start of the fight.While it can technically be used with some success, Melee/Chainsaws are very inefficient and impractical for the majority of the cycle.The faster you arrive, the more likely you will enter instances with experienced players with end-game equipment.Single-Player is highly impractical and inefficient. Bandit cycles are designed for players to work together cooperatively in Multiplayer.Rapidly change instances or enter/exit buildings until they appear. Bandits will not spawn for the first 2-3 minutes of a new cycle.Display the Local Area Map (N) to quickly locate the bandit group.
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